![]() I think the main disadvantage is that the voxel sculpting is in fact based on cubes. what are the disadvantages of voxel based sculpting ? I see lotsa talk about the advantages of voxel based sculpting, but i'm curious. Ill see wether i can give you a good example for move. I hope this puts my "critical attitude' in the right context. I have allready sculpted stuff in 3dcoat which was on my system really hard to do in zbrush or plagued with technical phases inbetween the sculpting. Its also in quite a few ways more efficient. Your digital sculpting solution, when well executed, really doesnt. Zbrush pulled in traditional sculptors while in fact it still has many technical limitations. You are up against tough competitors so it will have to be very well implemented and truly using the power a voxel solution can offer (this means new tools and methods which i wont bother you with just yet). It just lacked someone to bring it into practical reality. Voxel sculpting has in theory always been the better solution. ![]() I honestly believe that you have gold in your hands (and i hope you see it). Ill see if i can come up with a better explanation or movie in a little while.įorgive me if i seem rude or impatient. essentially how it works in zbrush but without the (for zbrush) unavoidable mesh stretching. Ofcourse getting all the tools to work in voxels would completely do away with this problem.Īs for how i see the move tool. However as long as you work in one phase you should be able to use the tools for that phase fluently without wait times in between. Even IF you decide to do some touchup work to the overal shape while "in" phase2 its not a problem to convert and waith the second. In theory phase two comes after phase one. While sculpting with alpha's and patterned strokes can be considered phase two. What it comes down to is that voxel sculpting tools can be considered phase one sculpting everything except the superfine details. Eventhough i see no reason why they should not work if voxels allow the detail. Or patterned strokes (like zippers or stitches). So i dont neccesarily need alpha's to work in voxel. (secondary tools like layer brush, inflate etc are nice but probably not "must haves") Transforms (move rotate scale of subparts of the voxelsculpt) Main sculpting tools are:Īdd/Subtract (with extensive curve control for fallof not just slider) I dont need all magic to work pure voxels but as stated before in this thread even if voxels dont match zbrush or mudbox in detail sculpting if overall sculpting of forms is smooth there is a huge demand for it. Im extatic to hear you -are- working on pure voxel versions of the tools. I think my biggest gripe is simply that its horrible workflow to have wait times in between switching sculpting tools. Radius disconnected from pen pressure still gives me a "blob" at the start of every stroke (please im begging you to fix that)ĭepth still has no effect on the carve tool Flatten seems to work well (when you set falloff very low) but is particularly prone to creating mesh errors.įalloff only seems to work for mesh based tools. In general all mesh based tools are prone to creating mesh errors which lead to spikes at the conversion to voxels. While the spike tool is pretty much a toy atm (its not really controllable to the extend i need) i was (and am) hoping move will result in a similair smooth result. Its a very important tool and i hope there are alternatives to the current approach cause i dont think this makes use of voxels strength at all. This leads to crap when it gets converted back to voxels aswel. No ugly mesh facetting, mesh errors and mesh braking up. I want to grab a piece of my model, move it and have the space in between filled by voxels. ![]() When i look at how "easily" volume gets added when your brushing there has to be a way to make move do something similair in voxels. I had hoped move (in combination with masks) would be the standard for adding geometry to your mesh. Move atm feels like a bad equivalent to zbrush move tool. Is there no way to program true voxel equivalents for these tools? Same goes for pinch works very well but i really cant wait for the conversion to happen. That said, while the conversion does take time, the final result to voxels after using draw with pen with a nice alpha for example looks very, very good. Unless mesh to voxels will becomes instant (not just fast instant) it will be a big problem for me because i use flatten as much as i use smooth. For flatten to be a mesh based brush for example is downright horrific. Mixed feelings about the voxel to mesh and back again philosophy. Thankyou for the new upgrade andrew! Ive only had a couple of minutes to play with it so far. ![]()
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