The combo system is definitely "simplified" and a bit stiff when compared to Priority / basic moves, making their options pretty limited. Similar to some old school 2D fighters, characters in JJBA: ASB have a limited amount of Options in terms of their play styles, overall. There are tons of awesome-looking, exclusive attacks per character, I think most The diversity between the different types of fighters is pretty intriguing and Leaving them totally defenseless while they get knocked around. His classic 'Za Warudo!' technique), can completely "freeze" their opponent for a brief period of time , In addition, s ome characters, like Dio (with Depending on which "mode" the character is in, they will have different priority & special moves at theirĭisposal. Lastly, Johnny Joestar and Gyro Zeppeli fight on Other fighters (most) have a "stand" whom they can call out to fightĪlongside them and can perform a variety of unique moves. Characters like Jonathan & Joseph Joestar can strike a pose and "charge up" to fill their super Each fighter makes use of the universal "Style" buttonĭifferently. There are several different character "types" in All Star Battle. With flashy super moves (called Heart Heat Attacks), and mind-blowing "level 2" super They also deplete the Guard Gauge, which can result in a guardīreak when a player is being too defensive.Ĭharacters have a standard amount of specials, along Stylish Moves are done by tapping "back" as soon as anĪttack is blocked. Moves" are special dodges which stylishly slow down theĪction when they occur (and they look pretty awesome, indeed). Characters can quickly sidestep at any time - greatįor dodging projectiles and linear attacks. Mechanic, allowing fighters to move a full 360 degrees around their opponent. Plays like any familiar 2D fighting game. Manages to offer a unique and very aesthetically pleasing experience. While some overlying flaws still remain, the gameplay In fact, most of the infinites and character balance issues found early However, it's also clear that theĭev-team did put some significant thought and effort into the fighting mechanics. The creators couldn't care less, actually. you should probablyĬlearly, the main goal of JJBA was not to become the next headliner at Study frames and memorize 100's of different match-ups. Looking for a fighting game catered to hardcore Super Street Fighter 4 players who unlike most tried-and-true fighting games of today. Of game, the gameplay engine likely wasn't the top priority of theĭev-team. While only hardcore fans will appreciate some of the references atįirst glance, it would seem that All Star Battle aims to bring newįans into the insanely imaginative universe, as well. Rips many iconic scenes straight from the manga, cleverly bringing them to lifeĭuring gameplay (in fact, here are some fan-made videos Impressively manages to capture the manga's iconic art style. Graphics engine provides an unparalleled level of nostalgia for fans, and Spanning across the 8 story arcs of the series (1987-2011). As the spiritual successor, All Star Battle offers a much more comprehensive roster The series ( Stardust Crusaders), and kick-started interest in the Jojo A true cult classic, Capcom's JoJo's Bizarre AdventureĢD fighter from back in 1998 was based solely on "Part 3" of Manga & anime out there, the JoJo's Bizarre Adventure series actually hasn't seen many video game adaptations. Obviously a huge fan service for anyone who hasįollowed the series over the years. However, it might not be the type of game that some fighting game players ofīased on Hirohiko Araki's iconic manga series, JJBA: ASB is Statement when I first heard it, but at the time, I wasn't positive if I'd beĬontinuing coverage of the game on TFG. JoJo game," said CyberConnect2 CEO, Hiroshi Maruyama, when the game was first announced.
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